Project Void
Devlog
- November 03, 2018 by Nonlin#Update, #version, #0.37.1, #pounce, #air, #control, #weapons, #damage, #grenadeUpdate - v0.37.1 Patch Notes * Player score, deaths and kills are maintained after each round. (Eventually there will be a round limit and winner declared) * Increased pistol damage, adjusted recoil,... Continue reading
- April 07, 2018 by Nonlin#weapon, #recoil, #0.34, #physics, #objects, #improvementsAlpha Update 0.34 Improved automatic release of physics objects. (Grab releases now when you get too close to a wall and when object is too far away from you) Grabbed object update and grab from objec... Continue reading
- April 05, 2018 by Nonlin#0.33, #p90, #weapon, #changes, #fixes, #crouchversion 0.33 changes Added iron sight to p90 Fixed iron sight gun clipping during ADS Fixed odd camera issue when crouching as shooter. Fixed bug where firing until ammo ran out would continue to pl... Continue reading
- April 03, 2018 by Nonlin#Physics, #desync, #sync, #0.32, #alpha, #updateAlpha Update 0.32 Changes to code in an attempt to address physics grab/release desync between clients and server... Continue reading
- April 01, 2018 by Nonlin#fixes, #patches, #physics, #hit, #boxes, #0.30HU Alpha 0.30 With this update I bring some much needed fixes to old mechanics and the last physics update. In other news. To better segment myself from the original Hidden Source mod I'm going to sl... Continue reading
- November 02, 2017 by Nonlin#Update, #0.27, #Physics, #Prop, #Killing, #PhyskillingHU Phys Kill Update, Alpha 0.27 With this update I introduce the core of what it takes to kill with props (aka phys kill). There were networking hurdles and bugs along the way but I'm confident with a... Continue reading